Wednesday, April 6, 2016

Finished playing Kirby: Nightmare in Dreamland


Finished playing Kirby: Nightmare in Dreamland (2002, HAL Laboratory, Game Boy Advance) on 07/20/2014.

Kirby finds himself sleeping with no dreams. When he checks on the Fountain of Dreams, he finds that King DeDeDe has broken the Star Rod into seven pieces and scattered them throughout Dreamland, guarded by his minions and one piece for himself. Kirby must retrieve all the piece and put the rod back together! Or no more dreams will ever be dreamt in Dreamland!

9/10 - It's a very nice remake of the original NES Kirby game with the addition of the equally wonderful mini-games. I've no complaints about it aside from it being a short game, even with the Extra mode option. Now, of course, and probably to be expected, I was really excited to play the Meta Knightmare game which is unlocked after beating Extra mode. In Meta Knightmare you play as Meta Knight through the same levels you do with Kirby with the exception that you cannot save your progress, you only have 3 points of health, you cannot play the mini-games for extra lives and pushing the big star buttons hidden throughout the levels does not count toward the 100% completion of the game. This mode was quite challenging and I only made it half-way through, but playing as Meta Knight feels really badass... as it should. He runs faster than Kirby, which can be counterintuitive if you're not careful, and his sword can break all breakable blocks. The sword can be thrusted upwards and used to "drop-stab" while airborne. Of course, he just can't suck up or swallow enemies for their abilities. This was a great game overall, onto the next one.