Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Wednesday, January 3, 2018

Finished playing Xenogears


Finished playing Xenogears (1998, SquareSoft, PlayStation) on 06/13/2017.
Hours: 115

Well versed in both the martial- and fine-arts, Fei Fong Wong is a young man who has lost his memory of everything before he was taken in by the peaceful village of Lahan. On his way back from the mountains one night, where his wise friend, Citan lives with his family, Fei watches as giant, humanoid battle-machines called Gears turn Lahan into their battleground. When one of the machines' pilot falls in battle, Fei decides to take control of that Gear in hopes of fighting the other ones off the village. But as he watches his friends and neighbors die, something in Fei's mind triggers and the Gear malfunctions decimating the village in the process. Without a home and shunned by the few survivors, Fei is advised by Citan to leave the village with his new Gear in search of answers.

Playing Xenogears has been the most intriguing experience I've ever had as a gamer and I feel like my usual, short "Finished Review" would not be enough for this game. Soooo, without further ado... it's story time...

    It all began with my wife's obsession with her first contact with the Xeno franchise - Xenoblade Chronicles. Then came Xenoblade Chronicles X. She really enjoyed both and would sometimes tease me to get into them. Eventually she mentioned Xenogears and how she should give it a try because of all the great reviews it had received.
    Then, one day, at a small anime con in NJ, there it was. For $30. I took it without hesitation. At first I didn't plan on playing it. It was just a gift for my wife. I didn't want to get into another game franchise, I already have too many games backlogged as it is. But months passed and she had not touched it. When I finished FFVII I had decided to just get a small taste of Xenogears. Only a few months later would I have found how ironic that decision had been considering the game I had just finished playing. And how naive I had been, thinking I wouldn't get hooked.
    A few weeks later I had found myself on eBay spending money I don't have on the Xenosaga trilogy. I had peeked over the Xeno well and it had sucked me right in without mercy. I knew nothing about Xenogears (or anything really about the franchise) when I watched the words "You shall be as gods" repeating itself on the screen in front of me. But there I was, enjoying every minute of it.
    I found the combat system to be very unique and interesting. The soundtrack was very enjoyable and the characters were believable and entertaining. The anime scenes were nice. It was interesting to find out Production I.G. was behind it. Although the English voice acting left something to be desired.
    Anyways, the concept of 2D sprite characters on a 3D world had also grabbed my attention. I mean, it's nothing I hadn't seen before as Final Fantasy Tactics had done just that, although I have to give props to Xenogears for the amount of frames their sprites have in comparison. But it was different for sure. However, I was forgetting the fact that Xenogears was doing exactly the opposite of what Final Fantasy VII had done in terms of character models and backgrounds, and honestly I think Cloud and company would've looked pretty cool as sprites instead, at least in overworld mode. Not sure how weird the transition to 3D models in fights and cutscenes would've been. Either way I just wish the sprites in Xenogears had been a bit more detailed so as not to look so jagged on camera zoom-ins, for example.
    But I was enjoying Xenogears as I played along, in fact I was even thinking how a remake of the game would be amazing! And so I pressed on with Disc 1. The plot thickened, and became more complex... but the pacing had gradually slowed. I didn't think much of it at first. But the more I progressed the more apparent it became, to the point that playing the game became a bit of a chore. I was 80 hours in and still on the first disc. I began to wonder what Disc 2 contained. 80 hours more? Or maybe just 10? And the soundtrack... it seemed lacking now. No, more like it was becoming repetitive.
    Then, as those of you who have read many reviews on the game before, or even just played the whole thing already know, came the mess that is Disc 2. Suddenly the game had almost lost what makes it a game. Fei sat on a chair as a cross-shaped pendant swung back and forth on the screen, rotating on itself. There, I climbed through walls of text as the story was narrated to me by the characters I had once controlled through menacing caves and towns bustling with life. What was happening? I thought to myself. What was I witnessing? I had never experienced such a gap in production value in a video game before.
    For me, going through this game for the first time without knowing a single thing about it, I was dumbfounded. What had happened to the game? I had to know. This needed to be researched. But not until I finished it. And when I did finish it I was left with a turmoil of mixed emotions I couldn't sort through. I felt frustrated and very confused. I didn't want to review this game without knowing better. I knew it wouldn't be fair.
    And so the next day the research had begun. That's when I came across a man of my age who had put every single thing I was feeling about the game into words. And I felt saved. Dan had played the game a year or so prior to me also for the first time, and as he played he sort of chronicled his experience in three discussion videos before he made a review video. I'll link the videos here:

Xenogears Discussion Part 1

Xenogears Discussion Part 2 (a bit longer)

Xenogears Discussion Part 3 (very long/optional)

Xenogears - Retrospective Review and Analysis

8/10 - Xenogears is an unfinished project that certainly deserved more support from Squaresoft and better management from its director. But I understand how hard it is to take on such a big project on your own, specially when you're so attached to something that is basically your child. So I have to keep all that in mind when giving Xenogears my final rating. That said... I refuse to die until I play a faithful Xenogears remake that will give the story the proper managing and direction it deserved. I also want to play the original game again. I feel like the experience will be drastically different the second time around, so that's something I'll be looking forward to.

WEEKS LATER: Hahahah! The lasting effects of Xenogears. I had started listening to the soundtrack more and more as the days passed. It's so good. I've especially grown fond of a track called "June Mermaid". I've listened to the Myth album as well. And the more I keep listening the more the game keeps calling me back. I will play it again without a doubt. And the experience will be so different from the first time, it's probably going to feel like a different game. Why? Because I'll know what happened. Past, present and future. Real and fictional.

Wednesday, October 25, 2017

Finished playing Final Fantasy VII


Finished playing Final Fantasy VII (1997, SquareSoft, PlayStation) for the third time on 03/11/2017.
Hours: 85

The Lifestream. Life energy in its purest form flowing from the planet's core, giving life to all kinds of lifeforms on Gaia and even crystalizing itself into colored orbs that allow the knowledge within them to be used as magical powers. Shinra Inc. A company whose technology syphons the Lifestream, turning it into Mako Energy to fuel human civilization across the globe. And Jenova, a mysterious being of extraterrestrial origins captured and experimented on by Shinra to strengthen its military force. Caught in the middle of this trio of elements is Cloud, an ex-Soldier of Shinra who finds himself spiraling deeper down into the messy maelstrom Shinra has stirred in its hunger for power.

This is SquareSoft's most lucrative title we're talking about here and one of my favorite of the series without a doubt. And look at that! Over 80 hours to complete the game with everything unlocked and all items collected! Heck, I could've easily passed the 100-hour mark just trying to finish a couple of last few things that I sort of left half done, hahahah! Ahem, anyways, I'm sure you don't need me to tell you how popular this game is or how amazing the story and characters are. What I will tell you is that I haven't played this game in a while and playing it again has made me realize how some of the scenes in the game would be a bit awkward to see Cloud in when the recently announced Remake finally makes its way to home consoles around the world. Among some of those funny scenes, I hope they at least keep the cross-dressing chapter and the one where Cloud infiltrates Junon city by jumping on a dolphin. I mean, think about it! A brooding, emo Cloud high jumping on a dolphin as the sun beautifully sets in the horizon. Magical! Hahaha! But there's also other things that don't quite fit the Cloud we're so used to seeing in HD. Like jumping in celebration of his first place victory in a Chocobo race, among other things. But anyways, I've read that the Remake will be a bit inconsistent with the FFVII Compilation so I'm hoping that means that they're polishing up some of the writing to be more consistent with the image Tetsuya has of the characters and other details that didn't quite make sense in the original. But getting back to the actual review, I think the only things that bothered me were the map and the battle controls. Sometimes it was kind of annoying trying to figure out which direction the D-Pad would take you on each different screen and as for the battles, trying to target overlapping enemies or characters got frustrating at times depending on the camera angles and even as characters moved around performing their attacks.

9/10 - Ultimately it's really a deep game in all of its aspects and I can't wait to see what the Remake is going to be like.

Wednesday, August 30, 2017

Finished playing Megaman X5


Finished playing Megaman X5 (2001, Capcom, PS) on 12/7/2016.
My second playthrough.
Hours: 42~

Months after the events of Megaman X4, Sigma is resurrected and challenges the Maverick Hunters X and Zero with the intention of losing to spread a Reploid-infecting virus that turns them into Mavericks. Sigma also employs a Reploid mercenary named Dynamo to collide the space-colony Eurasia with Earth. X and Zero must then use the Enigma laser canon to destroy the space-colony before it collides. But will it work?

7/10 - This game is interesting with its couple of alternate endings. I can't remember what ending I got last time I played but I was lucky to get the best ending on my first try this time around. Yes, lucky, because certain timeline deviations are left up to chance more than the player's actions in this game. Not sure if previous X games implemented that same system or not. It's been a while. The game isn't terribly difficult either aside from maybe one of the last few bosses and the final boss himself.
The soundtrack is alright, nothing to write home about expect for maybe one or two good tracks. The main theme and the track for the level where you fight all eight bosses again were my favorite ones.
I also found the Squid Adler level very interesting and amusingly challenging with the bike section. I also like how you can stock up on 1Ups in that level too. But I never did find out what those V blocks were for. Maybe next time.

I have a hate/love relationship with the Megaman series. Why, because even though I've played every main installment before that preceded this one, I never really understood how to play Megaman games. I had actually given up on the series after I first played X5 a few years ago because I couldn't handle the immense frustrations I always experienced with the games. But I've always loved Zero and his own game installments very much, so I decided to give X another chance, even though I don't really find him very agreeable. So this time around I went in with an open mind. Megaman games are very challenging, but not without reason. These are games you're supposed to play over and over until you learn things like level design and enemy patterns. So with that in mind and without getting upset every time I lost, I pressed on over and over and over again until I was breezing through levels and bosses with flying colors... except for maybe Sigma... and Yellow Devil incarnates... ugh. And I think that's how you're supposed to play Megaman games. So here I go, onto the next one.

Tuesday, January 10, 2017

Finished playing Kingdom Hearts Re:Coded Final Mix HD Remix


Finished "playing" Kingdom Hearts Re:Coded Final Mix HD Remix (2014, Square Enix, PlayStation 3)
Hours: ~3

King Mickey and his trusty subordinates try to figure out a strange, new message in Jiminy's first journal by digitizing it into the datascape, or as Maleficent calls it "date escape".
But they can't travel the datascape so they create data-Sora to explore the worlds within the journal, which are now suddenly filled with computer bugs and glitches, including the Heartless which data-Sora must fight.


6/10 – The story for this game is confusing and only half of it is necessary in my opinion. Heck, even the characters themselves are confused about the whole thing. But you can tell the game knows that and tries really hard to simplify it for you, albeit not a so simple and clean task to be honest. I still don't understand if all the stories that Jiminy wrote were actually restored as words on his journal. However, watching this without having to play the game helped me understand it a little better. I now know what the "hurt" is and where it's coming from. It all makes perfect sense. There's a reason why this "game" was bundled with KH2, and especially KHBbS. Still, I might have to review the story again. Maybe by playing the game again in the future I'll pay closer attention. I actually enjoyed the Nintendo DS game, it's just the story that's hard to grasp.