Tuesday, August 30, 2016

Finished playing Sonic Advance 2


Finished playing Sonic Advance 2 (2002, Dimps, Sonic Team, Game Boy Advance) on 5/27/2015.
Gameplay Hours: About 30... maybe.

Dr. Eggman is at it again! Capturing animals and trapping them into robots to build his empire. This time it looks like even Tails and Knuckles were victims too. It's up to Sonic to foil Eggman's plans!

6/10 – The levels weren't the best but they're alright. I think Sonic levels work best when they're linear. The problem is, in this game, and this is where the game gets tedious and difficult, to collect all the emeralds you must first explore the levels looking for seven special rings which will bring you to difficult Special Stages with tight controls. To accommodate this exploration idea, the levels were designed with multiple paths, almost like a labyrinth. Thankfully the game lets you turn off the Time Up feature so you have time to do all the exploring you want. Even so, some special rings were almost impossible to find and I had to use a video walkthrough for about 5 of them.
But does getting all the emeralds unlock the final Super Sonic stage right away? No. It doesn't. You have to finish all the levels with the other four characters. Ugh...
So I finally unlock and beat the Super Sonic level, but something feels... odd. I start thinking there was something I was looking forward to in this game. Oh, yeah! Amy Rose! Apparently you have to collect all the emeralds with all the characters to unlock her............
LOL NOPE. Not me. I'll see you around, Sonic Advance 2!

This game is a little more frustrating than it is fun.