Wednesday, January 31, 2018

Finished watching Leda, The Fantastic Adventure of Yohko


Finished watching Leda, The Fantastic Adventure of Yoko (1985, Kaname Production, 75 mins.) on 07/19/2017.

High School student, Yoko wrote a song to confess her love for a classmate. After attempting to approach him, she loses the courage to show him the song and walks past him. Then suddenly, in a strange twist of fate, she is magically brought into another dimension. There she meets a talking dog and becomes a sword-wielding warrior when threatened by a futuristic bike gang who steals the cassette tape with her love song. With her new found power she must retrieve the song back and find her way back home.

7/10 - This is one of those hidden gems of the 80's. It's a good movie with interesting visuals. The plot is a bit generic, but not bad. Did you know that Yoko shares the same voice actress as Dragon Ball's Bulma? Anyways... there's also giant robots, which is also pretty cool. Their designs are, well, unique. But one of them is pretty cool actually. I just don't want to spoil much about it. Well, either way they don't get much use though... I also wish I'd see more fighting action from Yoko. Wouldn't mind seeing her swing her sword around a bit more.

Wednesday, January 24, 2018

Finished watching Macross Delta


Finished watching Macross Delta (2016, Studio Satelight, 26 epis.) on 07/17/2017.

A disease has spread through the remote location of the Milky Way Galaxy called the Brisingr Globular Cluster. This disease dubbed the Var Syndrome turns humanoids berserk with a killing intent. But the music of a talented idol group by the name of Walküre seems to suppress the symptoms of the infected. Wishing to join this group is an apple-loving young girl from planet Windermere, who at the end of her stowaway trip meets Hayate, a young man with a passion to cruise the skies.

7.5/10 - Accompanying these series I always find myself intrigued about the new song idols and how different the idol ideas seem to be with each new iteration. For Macross Delta I was pleased to see them go the idol group way. Not because idol anime is what I'm into, specially since I haven't watched any, but because the potential was there and that's what was popular at the time. So I'm really excited about what will be done next. Maybe a DJ artist or band? Or maybe something more traditional. I'm really intrigued. As for the series itself, I really enjoyed it. Not the best Macross in my opinion, but quite up there. I really enjoyed the songs and I think Mikumo has a great voice. In terms of mature voices, if we were comparing Mikumo to Sheryl, I'd totally go for Mikumo any day. There's something about Sheryl's voice that just seems forced or, maybe pretentious to me. At the same time I sorta get it, it reflects her big ego. And as tradition dictates, what would Macross be without a love triangle. Hayate, Freyja and Mirage are the main focus here, but I think it's obvious who has the upper hand on Hayate, of course. I mean, Freyja is pretty cute. But I also appreciate that Mirage doesn't feel discouraged by that.

Wednesday, January 17, 2018

Finished watching Miss Hokusai

Finished watching Miss Hokusai (2015, Production I.G., 90m) on 07/14/2017.

The Great Wave off Kanagawa, the popular painting by Japanese artist Hokusai. But he wasn't the only artist in his family. His equally-talented daughter Katsushika Ōi worked under his shadow while the two shared the same roof with Hokusai's apprentice. But Ōi's relationship with her father isn't the best, and his reluctance to visit his wife and younger daughter of two only makes things a bit more tense as Ōi juggles between the two.

Some might be quick to assume this is a movie from Ghibli studio. I was too... well, I thought I had heard a rumor that it was directed by Miyazaki's son... or something to that effect. Well, turns out it is neither of those things. It's actually Production I.G., whom I will always remember now as the same studio that worked on the Xenogears animation sequences. But there are some visual similarities to a Ghibli production, so maybe that's understandable.
Anyways, Miss Hokusai focuses mainly on the relationship between Hokusai and his two daughters. One of which, Katsushika Ōi is just as talented with a brush as he is. His younger daughter is blind, and is rarely visited by her father who relies on Ōi to keep him up to date on the family as she is the one that visits them often.

7.5/10 - I really liked this one, and at 90mins-long it felt like just the right length. I also liked how mystical it would get sometimes with some of the yokai elements in the movie. It actually reminded me of things like xxxHolic or Mushishi.

Wednesday, January 10, 2018

Finished watching The Tale of the Princess Kaguya


The Tale of the Princess Kaguya (2013, Studio Ghibli, 137m) on 07/13/2017.

Miyatsuko is an old man who makes a living as a bamboo cutter. One day he comes across a bamboo shoot that unravels itself to reveal a miniature child. He takes her home to his wife and the two raise the child as their own but notice that her growing rate is much faster than any other child. Miyatsuko and his wife consider the child a blessing from the Heavens and try to raise her to become a respectable princess.

There's a couple of things I should point out about The Tale of the Princess Kaguya. The movie is based on a popular, traditional Japanese folk tale. Also, despite it being a Ghibli production, it is actually directed by Takahata Isao.
Setting this feature apart from other Ghibli movies is its visual style. Backgrounds are lightly hand-drawn and hand-painted in pencil and watercolor respectively to give the audience the impression of watching a children's picture book come to life. The characters and everything that moves is drawn in organic pencil lines and rendered digitally in gentle colors that add even more to the movie's picture book-like aesthetic. And this is all woven together with a narrative that is sure to pull at your heart strings.

8/10 - This was certainly a gem of a movie for me. I felt all sorts of emotions watching the characters go through the many ordeals that came with being part of Kaguya's life. But I also very much enjoyed watching the really interesting art style of the movie in motion. I've always imagined what animating traditional media would be like. But I still wonder if it was an easier task or more difficult than doing regular animation. *SPOILER* I was left with a bitter taste at the end. The movie certainly doesn't leave off on a joyous note, and I felt like it was very unfair to Kaguya's parents. However, that's not necessarily a bad thing as I feel it proves the moral points it's trying to make, and that is that life's too short not to enjoy it for what it is and the things and people we already have in our lives.

Wednesday, January 3, 2018

Finished playing Xenogears


Finished playing Xenogears (1998, SquareSoft, PlayStation) on 06/13/2017.
Hours: 115

Well versed in both the martial- and fine-arts, Fei Fong Wong is a young man who has lost his memory of everything before he was taken in by the peaceful village of Lahan. On his way back from the mountains one night, where his wise friend, Citan lives with his family, Fei watches as giant, humanoid battle-machines called Gears turn Lahan into their battleground. When one of the machines' pilot falls in battle, Fei decides to take control of that Gear in hopes of fighting the other ones off the village. But as he watches his friends and neighbors die, something in Fei's mind triggers and the Gear malfunctions decimating the village in the process. Without a home and shunned by the few survivors, Fei is advised by Citan to leave the village with his new Gear in search of answers.

Playing Xenogears has been the most intriguing experience I've ever had as a gamer and I feel like my usual, short "Finished Review" would not be enough for this game. Soooo, without further ado... it's story time...

    It all began with my wife's obsession with her first contact with the Xeno franchise - Xenoblade Chronicles. Then came Xenoblade Chronicles X. She really enjoyed both and would sometimes tease me to get into them. Eventually she mentioned Xenogears and how she should give it a try because of all the great reviews it had received.
    Then, one day, at a small anime con in NJ, there it was. For $30. I took it without hesitation. At first I didn't plan on playing it. It was just a gift for my wife. I didn't want to get into another game franchise, I already have too many games backlogged as it is. But months passed and she had not touched it. When I finished FFVII I had decided to just get a small taste of Xenogears. Only a few months later would I have found how ironic that decision had been considering the game I had just finished playing. And how naive I had been, thinking I wouldn't get hooked.
    A few weeks later I had found myself on eBay spending money I don't have on the Xenosaga trilogy. I had peeked over the Xeno well and it had sucked me right in without mercy. I knew nothing about Xenogears (or anything really about the franchise) when I watched the words "You shall be as gods" repeating itself on the screen in front of me. But there I was, enjoying every minute of it.
    I found the combat system to be very unique and interesting. The soundtrack was very enjoyable and the characters were believable and entertaining. The anime scenes were nice. It was interesting to find out Production I.G. was behind it. Although the English voice acting left something to be desired.
    Anyways, the concept of 2D sprite characters on a 3D world had also grabbed my attention. I mean, it's nothing I hadn't seen before as Final Fantasy Tactics had done just that, although I have to give props to Xenogears for the amount of frames their sprites have in comparison. But it was different for sure. However, I was forgetting the fact that Xenogears was doing exactly the opposite of what Final Fantasy VII had done in terms of character models and backgrounds, and honestly I think Cloud and company would've looked pretty cool as sprites instead, at least in overworld mode. Not sure how weird the transition to 3D models in fights and cutscenes would've been. Either way I just wish the sprites in Xenogears had been a bit more detailed so as not to look so jagged on camera zoom-ins, for example.
    But I was enjoying Xenogears as I played along, in fact I was even thinking how a remake of the game would be amazing! And so I pressed on with Disc 1. The plot thickened, and became more complex... but the pacing had gradually slowed. I didn't think much of it at first. But the more I progressed the more apparent it became, to the point that playing the game became a bit of a chore. I was 80 hours in and still on the first disc. I began to wonder what Disc 2 contained. 80 hours more? Or maybe just 10? And the soundtrack... it seemed lacking now. No, more like it was becoming repetitive.
    Then, as those of you who have read many reviews on the game before, or even just played the whole thing already know, came the mess that is Disc 2. Suddenly the game had almost lost what makes it a game. Fei sat on a chair as a cross-shaped pendant swung back and forth on the screen, rotating on itself. There, I climbed through walls of text as the story was narrated to me by the characters I had once controlled through menacing caves and towns bustling with life. What was happening? I thought to myself. What was I witnessing? I had never experienced such a gap in production value in a video game before.
    For me, going through this game for the first time without knowing a single thing about it, I was dumbfounded. What had happened to the game? I had to know. This needed to be researched. But not until I finished it. And when I did finish it I was left with a turmoil of mixed emotions I couldn't sort through. I felt frustrated and very confused. I didn't want to review this game without knowing better. I knew it wouldn't be fair.
    And so the next day the research had begun. That's when I came across a man of my age who had put every single thing I was feeling about the game into words. And I felt saved. Dan had played the game a year or so prior to me also for the first time, and as he played he sort of chronicled his experience in three discussion videos before he made a review video. I'll link the videos here:

Xenogears Discussion Part 1

Xenogears Discussion Part 2 (a bit longer)

Xenogears Discussion Part 3 (very long/optional)

Xenogears - Retrospective Review and Analysis

8/10 - Xenogears is an unfinished project that certainly deserved more support from Squaresoft and better management from its director. But I understand how hard it is to take on such a big project on your own, specially when you're so attached to something that is basically your child. So I have to keep all that in mind when giving Xenogears my final rating. That said... I refuse to die until I play a faithful Xenogears remake that will give the story the proper managing and direction it deserved. I also want to play the original game again. I feel like the experience will be drastically different the second time around, so that's something I'll be looking forward to.

WEEKS LATER: Hahahah! The lasting effects of Xenogears. I had started listening to the soundtrack more and more as the days passed. It's so good. I've especially grown fond of a track called "June Mermaid". I've listened to the Myth album as well. And the more I keep listening the more the game keeps calling me back. I will play it again without a doubt. And the experience will be so different from the first time, it's probably going to feel like a different game. Why? Because I'll know what happened. Past, present and future. Real and fictional.