Showing posts with label nintendo EAD. Show all posts
Showing posts with label nintendo EAD. Show all posts

Tuesday, March 14, 2017

Finished playing Legend of Zelda: Ocarina of Time 3D


Finished playing Legend of Zelda: Ocarina of Time 3D (2011, Grezzo, Nintendo EAD, Nintendo 3DS) on 2/10/2016.
Gameplay Hours: ~50

The Deku Tree senses a disturbance upon the land of Hyrule and summons a fairy named Navi to join a young Kokiri Village boy named Link in his mission to stop the impending evil. When Zelda, the land's princess flees her castle from the evil clutches of Ganondorf, she slings her magical ocarina to Link, entrusting him with the power to travel to the future and join forces with the six sages to stop Ganondorf's reign over the land.

8.5/10
– First of all. I have a lot of questions about all the time traveling in this game. But I'm just gonna take it all for granted and review this game as it is. And what a game! I'm really happy with the graphical improvements of this remake. Like, they're really good! And being able to look around and aim using the gyroscopic feature of the 3DS is just amazing. The touch screen of course adds a nice level of item accessibility that the console version could not provide. My only disappointment is that the soundtrack was kept the same. If it had been improved upon I would've given this game a higher rating.

Tuesday, March 7, 2017

Finished playing Legend of Zelda: Twilight Princess


Finished playing Legend of Zelda: Twilight Princess (2006, Nintendo EAD, Nintendo Wii) on 2/9/2016.
Gameplay Hours: 54

Link's blissful country life is suddenly interrupted when the village children get kidnapped. In his attempt to chase after them he also gets kidnapped by strange, dark creatures that bring him into their parallel world of darkness that suddenly turns Link into a wolf. To his rescue comes a small imp named Midna who teams up with him in order to save the kidnapped children, but in return Link must aid Midna with her own agenda.

9/10
– I actually played the Gamecube version of this game quite a few years ago, thankfully with time I forgot about some of it. I say thankfully because this made the game sort of a new experience for me, and also because the mirrored aspect of the Wii version didn't bother me as much this way if at all. I should also point out that this is one of the first three games I've played in 2016 and that the timing of me playing this game has nothing to do with the announcement of the Wii U HD one coming out soon. I simply got to the game in my long video game bucket list... Along with Ocarina of Time 3D. This coincidence might've been a blessing to me from the Goddesses, but it provided me with an interesting experience. Since I started playing these two games at the same time and kept playing them at relatively the same pace, I began noticing the similarities or references that TP took from OoT. The temples, the locations, the music and even Skull Kid! I had completely forgotten that Skull Kid was in this game, and that was pretty exciting for me! But let's get to the point. This game, in my opinion is like an immensely improved version of OoT with lots of extra stuff and, of course, a different storyline. The visuals of the game are stunning, and the character design is amazing. Even the NPCs look interesting! I often found myself staring at a character's model for minutes, studying each and every detail *coughtelmacough*. Same goes for the stunning environments in the game. Namely the Temple of Time. One time I spent like ten minutes in there sneakin' up on birds as wolf Link as Midna yawned countless times beggin' me to move on. Oh, and don't get me started on the kitties and their toys. And doggies. The soundtrack is beautiful as well. Not one track I didn't hate. Let me do a little plug-in here for ZREO's Twilight Princess soundtrack. You can download it for free on their website. They did an amazing job at reorchestrating the vast majority of the tracks in this game. But truly, this game is everything a Zelda game should be and more. My only complain is Midna's impatience. She nagged me way too much, specially at times when I need to just sit there and carefully study a puzzle.

Tuesday, March 8, 2016

Finished playing Luigi's Mansion


Finished playing Luigi's Mansion (2001, Nintendo EAD, GameCube) 3/7/2014.

Luigi wins his own mansion, but things don't look as great as he hoped when he pays his new place a visit. The mansion is old, gloomy and to his surprise IT'S OVERRUN BY GHOSTS! He soon meets a genius scientist, Prof. E. Gadd who asks Luigi to use his new invention, the Poltergust 3000 to rid the mansion of all the ghosts.

10/10 – Yabo yabo, suku suku!  Lemme just begin by pointing out how detailed those doorknobs were, I swear! Anyways, this game is awesome! It was just what I needed to recover from Vagrant Story's battle system. This whole game is so much fun to play! It is so cleverly done! Well, to me it seemed like the main theme was always playing throughout most of the game. Not that I mind, I always hummed along. Hahaha! And so did Luigi! Isn't that great? But there's plenty of great spooky tracks to go around. But more importantly, the boss battles are very interesting and fun to figure out. But then came the final boss battle that made me want to pull my hair off just because of a stupid little mistake I made which made me think that the correct way of defeating him was actually useless. So now I'll know better to try the same thing twice next time. And then there's a post-game Secret Mansion? That's really awesome considering how short the game was. Heck, I was about ready to just jump right into it if I didn't have other games to scratch off my list. I'll just have to remind myself to come back to it one day.